James, Kurt, Lee and Lacey look at using archetypes from the monomyth to build better NPCs.
We are starting to get towards the last half of the games that we commonly play, so if there is a game that you would like to see us review let us know and we will add it to the list. Send requests to email@example.com
Our Fiasco giveaway has ended. Please help me congratulate our twitter winner @creepykirk and our facebook winner Daithi Trevaskis on winning a copy of the Fiasco RPG.
Thanks to everyone that entered and helped us grow our online presence. Please help us continue to grow our online community and share and recommend our podcast to other gamers that you know.
James, Lacey and Kurt geek out about things we are looking forward to and games we plan to run in 2017.
Coming up on the end of our Fiasco Giveaway. Join us and enter while you can!
Lacey and James recommend and geek out about holiday gifts and ideas.
Pretzel Games– Flick em up
Terry Pratchett—Discworld, Good Omens
Tracy Hickman—Dragonships, Dragonlance, Wayne of Gotham
Lacey, Carrie and James sit down to talk about getting into 3D printing and tabletop gaming. How to get started and where to find amazing models to print.
These are the three sources talked about in this episode.
Here are the Dragonlock tiles that I have printed. The two tiles on the left have a layer of grey spray paint primer on them. The others have one off set brick color and a dry brush highlight. The minis in the picture are from Dust Tactics.
Stern of frigate from Printable Scenery with a close up to show details. This is straight off the printer.
Dice Box from Thingiverse, closed and open.
Dwarven Mini from Thingiverse. The larger one is 28mm the smaller is 15mm, with a 28mm Reaper mini for scale.
Dr Doom mask from Thingiverse. This was printed as two pieces, glued together, primed and painted.
And finally a Guy Fawkes mask from Thingiverse. Printed as one piece, primed and mostly finished paint.
Kurt, Lacey and I sit down to talk about special considerations when running investigative/mystery games and building plots for them.
Kurt, Lacey and I sit down to talk about the marriage of setting, scope and plot. What scope means to a game and how it’s defined and how it relates to building plots and choosing settings.