Kurt, Lacey and I sit down to talk about special considerations when running investigative/mystery games and building plots for them.
Kurt, Lacey and I sit down to talk about the marriage of setting, scope and plot. What scope means to a game and how it’s defined and how it relates to building plots and choosing settings.
Happy Halloween. Lets talk about Horror. Lacey, Lee and I discuss horror inspiration and horror RPGs. Pop Topic — We are going to talk about some of our favorite horror movies and using them to inspire gaming. We talk about a lot of different movies and the links are below. Most of them are older so there maybe a few spoilers if you haven’t seen them.
Tips for maintaining mood, different styles of horror and Horror RPGs.
Sorry for the coughing, I was able to edit most of it out but most of us are getting over it but we still wanted to get something out to you guys.
Hellraiser, Omen, Alien, Rosemary’s Baby, Haunting, Nosferatu, Babadook,
Silence of the Lambs, Texas Chainsaw Massacre, House of 1000 Corpses,
Se7en, What Lies Beneath, Exocist, Shutter Island, Paranormal Activity,
Dread, Call of Cthulhu, Trail of Cthulhu, World of Darkness, Vampire the Masquerade,
Wraith the Oblivion, Orpheus, Dark Heresy, Lamentations of the Flame Princess,Changeling the Lost, Little Fears, Don’t Rest Your Head, Itras By, Penny for Your Thoughts
Competitive gaming. Two games, two tables and one winner. Also Hillcon 2016, getting friends together for 3 day gaming weekends. Sorry for the delay, had a few technical issues with the upload, blah blah blah IT RSS error error. But fixed now.
This is our second installment of Zero to Play. Taking you through our process from initial inspiration to the first game session. In this episode we talk about the process of distilling inspiration and turning it into the initial ideas that form an RPG. How a number of factors effect this budding stage, number of players, scope, system and setting to name a few.
We are starting a series called zero to play. We are going to take you through our different processes of building games and scenarios. Each game starts with inspiration and that is our focus in this episode. Where do we find inspiration, what inspires us as gamers and what effect does genre have on our inspiration.
We also had a small technical issue with the sound in this episode but we have it fixed now. So I apologize for the audio quality.
Hosts James, Kurt and Lacey are introduced.
We wanted to give everyone a chance know a little bit about us, our gaming history and how we came to gaming and see the hobby. Sorry for the chaotic format, we jump around a little bit. As it turns out talking about yourself is a little odd. We also had a small technical issue causing a small sound quality issue but it has been cleared up for the next episode. Thanks and enjoy.